comp.lang.idl-pvwave archive - RDF feed
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description: Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado
items: Re: oplot in Object Graphics

Re: oplot in Object Graphics
type: item
description: "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message news:3FB0EEF7.8040005@grahi.upc.es... > Hi, > I'm migrating my applitations to Object Graphics and I don't > know how to make an oplot. > > In direct graphics I execute: > PLOT,x,y,xrange=[xmin,xmax],yrange=[ymin,ymax], xstyle=1,ystyle=1, $ > > xtitle='Xtitle',ytitle='Ytitle',/Nodata,charsize=siz_ch,colo r=44,XMARGIN=5., > $ > YMARGIN=3.,FONT=1 > > FOR,i=0,n-1 BEGIN > FOR,j=0,n-1 BEGIN > OPLOT,x(i,j),y,color=44 > ENDFOR > ENDFOR > > OPLOT,x(n,n),y,color=70,thick=2 > > Then in Object Graphics: > > oView = obj_new('IDLgrView') > oModel = obj_new('IDLgrModel') > oPlot = obj_new('IDLgrPlot',x,y,xrange=[xmin,xmax],yrange=[xmin,ymax ]) > oPlot->GetProperty, XRANGE = xr, YRANGE = yr > xc = norm_coord(xr) > yc = norm_coord(yr) > xc[0] = xc[0] - 0.5 > yc[0] = yc[0] - 0.5 > oPlot->SetProperty, XCOORD_CONV = xc, YCOORD_CONV = yc > > oXTitle = obj_new('IDLgrText', 'X Title') > oYTitle = obj_new('IDLgrText', 'Y Title') > ; Axes > oXAxis0 = obj_new('IDLgrAxis', 0, RANGE = xr, LOCATION = [xr[0], > yr[0]], $ > XCOORD_CONV = xc, YCOORD_CONV = yc, TITLE = oXTitle, $ > COLOR = [255,0,0], /EXACT) > oYAxis0 = obj_new('IDLgrAxis', 1, RANGE = yr, LOCATION = [xr[0], > yr[0]], $ > XCOORD_CONV = xc, YCOORD_CONV = yc, TITLE = oYTitle, $ > COLOR = [0,0,255], /EXACT) > > ; construct the hierarchy > oModel->Add, oXAxis0 > oModel->Add, oYAxis0 > oModel->Add, oPlot > oView->Add, oModel > You would add something like: FOR,i=0,n-1 BEGIN FOR,j=0,n-1 BEGIN oModel->Add, OBJ_NEW('IDLgrPlot',x(i,j),y,color=[44,0,0]) ENDFOR ENDFOR oModel->Add, OBJ_NEW('IDLgrPlot', x(n,n),y,color=[70,0,0],thick=2) > ; create the destination > sWinfo.wDrawPVR->DRAW,oView > > Then how can I don't the oplot? > Can you help me? > > Thanks a lot!. > > -- > --------------------------------------------------------- > Miguel Angel Cordoba > > Grup de Recerca Aplicada en Hidrometeorologia (GRAHi-UPC) > http://www.grahi.upc.es > ------------------------------------------…
creator: Karl Schultz
date: 2003-11-11T23:51:10-00:00

Re: oplot in Object Graphics
type: item
description: Thank you Karl, It works, but I execute this function when the user moves the mouse over one image and It's very slow. Do you know another faster method?. It's indispensable to create one object 'IDLgrPlot' in the for statement? Thank you!. Karl Schultz wrote: > "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message > news:3FB0EEF7.8040005@grahi.upc.es... > > >> Hi, >> I'm migrating my applitations to Object Graphics and I don't >> know how to make an oplot. >> >> In direct graphics I execute: >> PLOT,x,y,xrange=[xmin,xmax],yrange=[ymin,ymax], xstyle=1,ystyle=1, >> >> > $ > > >> >> > xtitle='Xtitle',ytitle='Ytitle',/Nodata,charsize=siz_ch,colo r=44,XMARGIN=5., > > >> $ >> YMARGIN=3.,FONT=1 >> >> FOR,i=0,n-1 BEGIN >> FOR,j=0,n-1 BEGIN >> OPLOT,x(i,j),y,color=44 >> ENDFOR >> ENDFOR >> >> OPLOT,x(n,n),y,color=70,thick=2 >> >> Then in Object Graphics: >> >> oView = obj_new('IDLgrView') >> oModel = obj_new('IDLgrModel') >> oPlot = obj_new('IDLgrPlot',x,y,xrange=[xmin,xmax],yrange=[xmin,ymax ]) >> oPlot->GetProperty, XRANGE = xr, YRANGE = yr >> xc = norm_coord(xr) >> yc = norm_coord(yr) >> xc[0] = xc[0] - 0.5 >> yc[0] = yc[0] - 0.5 >> oPlot->SetProperty, XCOORD_CONV = xc, YCOORD_CONV = yc >> >> oXTitle = obj_new('IDLgrText', 'X Title') >> oYTitle = obj_new('IDLgrText', 'Y Title') >> ; Axes >> oXAxis0 = obj_new('IDLgrAxis', 0, RANGE = xr, LOCATION = [xr[0], >> yr[0]], $ >> XCOORD_CONV = xc, YCOORD_CONV = yc, TITLE = oXTitle, $ >> COLOR = [255,0,0], /EXACT) >> oYAxis0 = obj_new('IDLgrAxis', 1, RANGE = yr, LOCATION = [xr[0], >> yr[0]], $ >> XCOORD_CONV = xc, YCOORD_CONV = yc, TITLE = oYTitle, $ >> COLOR = [0,0,255], /EXACT) >> >> ; construct the hierarchy >> oModel->Add, oXAxis0 >> oModel->Add, oYAxis0 >> oModel->Add, oPlot >> oView->Add, oModel >> >> >> > > > You would add something like: > > FOR,i=0,n-1 BEGIN > FOR,j=0,n-1 BEGIN > oModel->Add, > OBJ_NEW('IDLgrPlot',x(i,j),y,color=[44,0,0]) > ENDFOR > ENDFOR > > oModel->Add, OBJ_NEW('IDLgrPlot', x(n,n),y,color=[70,0…
creator: Miguel ?ngel C?rdoba
date: 2003-11-12T09:13:29-00:00

Re: oplot in Object Graphics
type: item
description: It is hard to tell why it may be slow without seeing the entire program. However, I have the sneaking suspicion that you are running all of the code listed below for each time you draw to the screen, as you would have to do in Direct Graphics. In Object Graphics, this is not the case. You create all the objects (view, model, plots) just once and then call only the window's draw method when you want to draw. The overall program logic would look something like this: Create Window Create View, Model, and Plots (essentially the code quoted below) Draw the view (e.g., oWindow->Draw, oView) REPEAT user does something. modify the data in the plot objects according to what the user did (if needed) Redraw the view (e.g., oWindow->Draw, oView) UNTIL user wants to quit The important thing is that you want to perform the step of creating the view, model, and plot objects only once. Then everytime you want to redraw the window, you just call Draw. If you really are doing it in the way I have just described, then you'll have to tell us more about your program. Maybe you can post the entire thing if it is not too long. How big is your plot data? How does the code work that triggers the drawing operation, etc.. Karl "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message news:3FB1F9B9.10307@grahi.upc.es... > Thank you Karl, > It works, but I execute this function when the user moves the mouse over one > image and It's very slow. Do you know another faster method?. It's > indispensable > to create one object 'IDLgrPlot' in the for statement? > > Thank you!. > > > Karl Schultz wrote: > >> "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message >> news:3FB0EEF7.8040005@grahi.upc.es... >> >> >>> Hi, >>> I'm migrating my applitations to Object Graphics and I don't >>> know how to make an oplot. >>> >>> In direct graphics I execute: >>> PLOT,x,y,xrange=[xmin,xmax],yrange=[ymin,ymax], xstyle=1,ystyle=1, >>> >>> >> $ >> >> >>> >>> > > xtitle='Xtitle',ytitle='Ytitle',/Nodata,c…
creator: Karl Schultz
date: 2003-11-12T15:50:58-00:00

Re: oplot in Object Graphics
type: item
description: You simply add another IDLgrPlot to the scene and redraw it. You can see an example of how to do it at http://www.ainaco.com/idl/idl_library/display.html (instructions) http://www.ainaco.com/idl/idl_library/display.pro (code) You can use Display itself, too, as it already has the functionality you want, and more. Cheers, Pavel Miguel Angel Cordoba wrote: > > Hi, > I'm migrating my applitations to Object Graphics and I don't > know how to make an oplot.
creator: Pavel Romashkin
date: 2003-11-12T21:17:24-00:00

Re: oplot in Object Graphics
type: item
description: Thank you Karl, I understand. In my program the for statement only does 9 plots and before this, I create the Window, the View, the model and a ObjArr of IDLgrPlot. Then when the user moves the mouse in the for statement I only change the data property of the IDLgrPlot. Thank you. Karl Schultz wrote: > It is hard to tell why it may be slow without seeing the entire program. > > However, I have the sneaking suspicion that you are running all of the code > listed below for each time you draw to the screen, as you would have to do > in Direct Graphics. In Object Graphics, this is not the case. You create > all the objects (view, model, plots) just once and then call only the > window's draw method when you want to draw. > > The overall program logic would look something like this: > > Create Window > > Create View, Model, and Plots (essentially the code quoted below) > > Draw the view (e.g., oWindow->Draw, oView) > > REPEAT > user does something. > modify the data in the plot objects according to what the user did (if > needed) > Redraw the view (e.g., oWindow->Draw, oView) > UNTIL user wants to quit > > The important thing is that you want to perform the step of creating the > view, model, and plot objects only once. Then everytime you want to redraw > the window, you just call Draw. > > If you really are doing it in the way I have just described, then you'll > have to tell us more about your program. Maybe you can post the entire > thing if it is not too long. How big is your plot data? How does the code > work that triggers the drawing operation, etc.. > > Karl > > "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message > news:3FB1F9B9.10307@grahi.upc.es... > > >> Thank you Karl, >> It works, but I execute this function when the user moves the mouse over >> >> > one > > >> image and It's very slow. Do you know another faster method?. It's >> indispensable >> to create one object 'IDLgrPlot' in the for statement? >> >> Thank you!. >> >> >> Karl Schultz wrote: …
creator: Miguel ?ngel C?rdoba
date: 2003-11-13T09:17:52-00:00

Re: oplot in Object Graphics
type: item
description: "Miguel Angel Cordoba" wrote ... > In my program the for statement only does 9 plots and before this, > I create the Window, the View, the model and a ObjArr of IDLgrPlot. > Then when the user moves the mouse in the for statement I only > change the data property of the IDLgrPlot. > How are you capturing the mouse movement? If you set the MOTION_EVENTS keyword to WIDGET_DRAW you'll be generating a *lot* of events and if inside your event handler you have a FOR loop which updates the DATA property of multiple (in your case 9) IDLgrGraphic objects you will be forcing IDL to do a lot of work. IDLgrGraphic objects cache internal properties so that they can be redrawn quickly. When you change certain external properties (such as the DATA property) the object marks the cache as dirty and recalculates these internal properties upon the next call to IDLgrGraphic::Draw. As the number of data points increase, so does the time it takes to update the internal properties of the object. So your program has a number of possible problems. Do you have to change the DATA property? For all of the objects every event? Can you minimize the size of DATA? Can you minimize the number of events by acquiring mouse input in a differnt way? Why are you changing the DATA property? I would suspect that the problem can be solved by taking a look at a pared down version of your code or at least a description of your event loop. -Rick > > Karl Schultz wrote: > >> It is hard to tell why it may be slow without seeing the entire program. >> >> However, I have the sneaking suspicion that you are running all of the code >> listed below for each time you draw to the screen, as you would have to do >> in Direct Graphics. In Object Graphics, this is not the case. You create >> all the objects (view, model, plots) just once and then call only the >> window's draw method when you want to draw. >> >> The overall program logic would look something like this: >> >> Create Window >> >> Create View, Model, and Pl…
creator: Rick Towler
date: 2003-11-14T00:05:42-00:00

Re: oplot in Object Graphics
type: item
description: Hello Rick, Yes, I'm capturing the mouse movement with the MOTION_EVENTS keyword. The user moves the mouse over one image. This image is a part off a volume o 17 images. Then when the user moves the mouse over the image I plot the vertical profile off the point where is the mouse and the vertical profile off the 8 neighbours. The vertical profile is the polyline with the 17 points, one per image. Then in the for statment I modify the DATA property off the 9 plot Objects. Any ideas? Rick Towler wrote: > "Miguel Angel Cordoba" wrote ... > > > >> In my program the for statement only does 9 plots and before this, >> I create the Window, the View, the model and a ObjArr of IDLgrPlot. >> Then when the user moves the mouse in the for statement I only >> change the data property of the IDLgrPlot. >> >> >> > > How are you capturing the mouse movement? If you set the MOTION_EVENTS > keyword to WIDGET_DRAW you'll be generating a *lot* of events and if inside > your event handler you have a FOR loop which updates the DATA property of > multiple (in your case 9) IDLgrGraphic objects you will be forcing IDL to do > a lot of work. > > IDLgrGraphic objects cache internal properties so that they can be redrawn > quickly. When you change certain external properties (such as the DATA > property) the object marks the cache as dirty and recalculates these > internal properties upon the next call to IDLgrGraphic::Draw. As the number > of data points increase, so does the time it takes to update the internal > properties of the object. > > So your program has a number of possible problems. Do you have to change > the DATA property? For all of the objects every event? Can you minimize > the size of DATA? Can you minimize the number of events by acquiring mouse > input in a differnt way? Why are you changing the DATA property? > > I would suspect that the problem can be solved by taking a look at a pared > down version of your code or at least a description of your event loop. > > -Rick > >…
creator: Miguel ?ngel C?rdoba
date: 2003-11-14T12:29:22-00:00

Re: oplot in Object Graphics
type: item
description: "Miguel Angel Cordoba" <cordoba@grahi.upc.es> wrote in message news:3FB4CAA2.6030608@grahi.upc.es... > Hello Rick, > Yes, I'm capturing the mouse movement with the MOTION_EVENTS > keyword. The user moves the mouse over one image. This image is a part > off a volume o 17 images. Then when the user moves the mouse over the > image I plot the vertical profile off the point where is the mouse and the > vertical profile off the 8 neighbours. The vertical profile is the polyline > with the 17 points, one per image. > Then in the for statment I modify the DATA property off the 9 plot Objects. This part shouldn't be that slow. There are only 17 vertices in each of the 9 objects. For example, if you fire up the iImage tool that is part of iTools and create a line profile, the line profile plot updates pretty quickly, even if there are many more points than 17. I guess I would try turning stuff off until the performance returns to isolate the slow component. What happens if you turn off the vertical profile plots? Is it still slow? Are you drawing an image with an IDLgrImage object? If you are causing an IDLgrImage to redraw in response to every motion event, then that could contribute. There are a couple of ways to avoid drawing the image. Maybe you simply don't need to redraw it in response to every motion event. You can also try using instancing if you are drawing some sort of graphic on top of the image. What graphics hardware do you have? We had a few machines arrive here at RSI with $29 graphics cards and of course we were not thrilled over the object graphics performance. Karl > > Any ideas? > > > Rick Towler wrote: > >> "Miguel Angel Cordoba" wrote ... >> >> >> >>> In my program the for statement only does 9 plots and before this, >>> I create the Window, the View, the model and a ObjArr of IDLgrPlot. >>> Then when the user moves the mouse in the for statement I only >>> change the data property of the IDLgrPlot. >>> >>> >>> >> >> How are you capturing the mouse movem…
creator: Karl Schultz
date: 2003-11-14T15:42:09-00:00

Re: oplot in Object Graphics
type: item
description: "Karl Schultz" wrote... > > "Miguel Angel Cordoba" wrote ... >> Yes, I'm capturing the mouse movement with the MOTION_EVENTS >> keyword. The user moves the mouse over one image. This image is a part >> off a volume o 17 images. Then when the user moves the mouse over the >> image I plot the vertical profile off the point where is the mouse and the >> vertical profile off the 8 neighbours. The vertical profile is the > polyline >> with the 17 points, one per image. >> Then in the for statment I modify the DATA property off the 9 plot > Objects. In addition to Karl's suggestion, I would consider using the PROFILER to help isolate your bottlenecks. I usually put PROFILER, /RESET PROFILER, /SYSTEM at the beginning of my main program procedure and PROFILER, /REPORT in my widget cleanup routine. This is a relativly crude approach but it will allow you to highlight your offending code. The docs on PROFILER will get you started. > What graphics hardware do you have? We had a few machines arrive here at > RSI with $29 graphics cards and of course we were not thrilled over the > object graphics performance. This could simply come down to hardware. What platform, graphics adaptor, and processor are you using? -Rick
creator: Rick Towler
date: 2003-11-14T20:01:45-00:00