IDL and OpenGL hardware? [message #13153] |
Fri, 16 October 1998 00:00  |
Liam Gumley
Messages: 473 Registered: November 1994
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Senior Member |
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I'm wondering if anyone would like to share their experience with
running IDL5 on systems equipped with OpenGL hardware. In particular for
PC and Mac systems,
(1) What graphics hardware you have,
(2) What driver(s) you are using,
(3) What kind of IDL performance benefits you have noticed.
The reason I ask is that yesterday I was able to play with a fast SGI
Octane workstation running the wonderful Vis5D package (check it out at
(see http://www.ssec.wisc.edu/~billh/vis5d.html) and I'd like to
eventually realize the same kind of 3D performance on a PC running IDL.
Cheers,
Liam.
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Liam E. Gumley
Space Science and Engineering Center, UW-Madison
1225 W. Dayton St., Madison WI 53706, USA
Phone (608) 265-5358, Fax (608) 262-5974
http://cimss.ssec.wisc.edu/~gumley
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Re: IDL and OPENGL [message #17053 is a reply to message #13153] |
Wed, 08 September 1999 00:00  |
enric
Messages: 4 Registered: November 1998
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Junior Member |
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In article <7r0emb$kqp$1@nnrp1.deja.com>,
enric@indo.es wrote:
> Hi!
>
> We are using IDL to develop a user interface. In this interface,
> a graphical windows is opened and closed. This window constains a
> IDL_Draw object quite big.
> Our machine has a OPENGL graphics card. When we use the 'use hardware
> OPENGL' flag... we loose 4 MB of memory each time the window is
> opened/closed. If we set 'use software OPENGL' no memory is lost.
>
> Anyone knows the reason/solution ??
>
> Thanks,
>
> Enric
>
> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.
>
We found it out!
Thanks to Karl Schultz, who pointed us to the graphics card.
The resolution we were using was too high for the graphics
card to support OpenGL. Reducing the resolution no memory is
lost. So, we do not know were the problem is. But we know how
to avoid it.
Thanks.
Enric
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
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