Re: DG SURFACEs: opaque vs. transparent [message #22428] |
Tue, 14 November 2000 00:00 |
noymer
Messages: 65 Registered: June 1999
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Jaco,
I tried the shade_surf, but only before the 2d plot, which
results in "transparency" ---- doing it after works, but not
perfectly. Looks kindof shady. Heh heh. I think I'm going to
make a separate graph, though the editor will have a fit. I
am trying to jam too much in one graph, I think... Thanks for
the help.
Liam,
Thanks for that URL. Interesting stuff.
Cheers,
Andrew
Sent via Deja.com http://www.deja.com/
Before you buy.
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Re: DG SURFACEs: opaque vs. transparent [message #22431 is a reply to message #22428] |
Tue, 14 November 2000 00:00  |
Jaco van Gorkom
Messages: 97 Registered: November 2000
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Drawing a wire mesh is not supposed to have an opaque
effect, I suppose... I haven't tried, but SHADE_SURF should
do the trick, with the keyword SHADES set to an array of
!p.background (so that it just erases, without light source
shading).
So first set up the transform, then do your plot on the wall, then
erase the surface, then draw a wire mesh again.
No doubt you will run into yet another problem, but it should be
fun. I find it hard to believe, though, that all this will lead to a plot of
outstanding clarity... :-)
Jaco
"Andrew" <noymer@my-deja.com> wrote in message
news:8uqth9$hf8$1@nnrp1.deja.com...
> Dear C.l.i-p,
>
> Is there a way to make DG SURFACEs opaque as opposed
> to transparent? I've got lines showing.
>
> I'm not talking about hidden line removal, rather
> the fact that other graphs that go "under" the
> surface (according to the perspective) show though.
> Thuis is when, e.g., I draw a surface and then a 2D
> plot, projected onto one of the walls of the aquarium.
>
> This arose from my finding a solution to my earlier
> problem...
>
> TIA,
> Andrew
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
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