PostScript and pixmap [message #25889] |
Wed, 25 July 2001 17:03  |
<lalassne
Messages: 3 Registered: May 2001
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Junior Member |
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I am trying to take a plot that I have created and make it so that the
user can save it in several formats. I was hoping to include Post script
the plot has been put into a pixmap window
- Lisa A. Lassner
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"We cannot do great things on this earth. We can only do small things
with great love."
-Mother Teresa
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Re: PostScript and pixmap [message #26014 is a reply to message #25889] |
Wed, 01 August 2001 11:14  |
Pavel A. Romashkin
Messages: 531 Registered: November 2000
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Senior Member |
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David Fanning wrote:
>
> P.S. Let's just say I've gone about 6 months now
> without saying DEVICE, DECOMPOSED=0, which I took
> to mean we had finally gotten the whole world
> over into the 24-bit graphics world.
You could ignore the whole rest of the world out there, but better keep
JD happy :-)
Cheers,
Pavel
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Re: PostScript and pixmap [message #26023 is a reply to message #25889] |
Wed, 01 August 2001 10:39  |
david[2]
Messages: 100 Registered: June 2001
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Senior Member |
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JD Smith writes:
> So, given this difficulty, is Object Graphics really necessary in
> PSConfig? It seems to draw some boxes, etc., but nothing requiring OG
> (as far as my limited knowledge of the latter allows me to infer). Is
> there a version laying around using DG?
Oh, man, that little thing with the sizing of the
plot window over in the "PostScript" window is
the *heart* of this program. I wouldn't use it
without that neat little feature! :-)
(Not to mention it took me a LONG time
to figure out how to do that!)
But, the whole feature *is* confined to a
single PLOTWINDOW object, so it would be
easy enough to subclass the draw method,
I suppose, to allow for direct graphics.
But probably not worth it for the 2-3 people
still stuck with 8-bit graphics (Linux users?). :-)
Cheers,
David
P.S. Let's just say I've gone about 6 months now
without saying DEVICE, DECOMPOSED=0, which I took
to mean we had finally gotten the whole world
over into the 24-bit graphics world. I should have
known better.
--
David Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438 E-Mail: davidf@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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Re: PostScript and pixmap [message #26026 is a reply to message #25889] |
Wed, 01 August 2001 09:51  |
John-David T. Smith
Messages: 384 Registered: January 2000
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Senior Member |
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David Fanning wrote:
>
> JD Smith writes:
>>
>> I did once use PSConfig, but lately I've noticed it has gone the dark
>> side of object graphics. For people who (still) have 8-bit displays,
>> this can be an annoyance, when the color frenzy begins, and you've only
>> just tried to print. Is there a replacement up to date version still
>> using direct graphics?
>
> Yes, for people still on the dark side, it is
> a problem. There is no practical way to combine
> direct graphics and object graphics in the same
> program on an 8-bit display. The two graphics
> systems just use colors in completely different
> ways, which (by definition) will cause havoc
> with the one physical color table.
So, given this difficulty, is Object Graphics really necessary in
PSConfig? It seems to draw some boxes, etc., but nothing requiring OG
(as far as my limited knowledge of the latter allows me to infer). Is
there a version laying around using DG?
JD
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Re: PostScript and pixmap [message #26040 is a reply to message #25936] |
Wed, 01 August 2001 05:23  |
david[2]
Messages: 100 Registered: June 2001
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Senior Member |
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JD Smith writes:
>
> I did once use PSConfig, but lately I've noticed it has gone the dark
> side of object graphics. For people who (still) have 8-bit displays,
> this can be an annoyance, when the color frenzy begins, and you've only
> just tried to print. Is there a replacement up to date version still
> using direct graphics?
Yes, for people still on the dark side, it is
a problem. There is no practical way to combine
direct graphics and object graphics in the same
program on an 8-bit display. The two graphics
systems just use colors in completely different
ways, which (by definition) will cause havoc
with the one physical color table.
Cheers,
David
--
David Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438 E-Mail: davidf@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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