Re: IDL LINUX support question [message #27026] |
Mon, 08 October 2001 09:19 |
Randall Skelton
Messages: 169 Registered: October 2000
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Senior Member |
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While I haven't tested it exhaustively, I haven't had any troubles running
IDL 5.3 under FreeBSD using linux emulation. Numerically, the
calculations appear ok and I haven't had any problems with direct/object
graphics. You will need to modify the startup IDL script which uses
'uname' to locate the IDL binary. Otherwise, follow the advice in the
FreeBSD handbook chapter 20.
http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/li nuxemu.html
Randall
On Mon, 8 Oct 2001, newt wrote:
> Scott Bennett wrote:
>
>> Does anyone know whether the LINUX versions of IDL will work
>> with FreeBSD when the kernel is compiled with support for LINUX
>> emulation? If anyone has tried this, please let me know whether
>> it worked at all and if so, what problems were encountered.
>> Thanks in advance.
>
> No, I don't know, but I'd be interested to know if you try it :^) !!! I
> can tell you that the FreeBSD Linux emulation is userland only, and no
> device-level code should be expected to work. If IDL depends on any
> kernel-specific code (like modules), then forget it. I don't _think_ it
> does. I could only guess that accelerated graphics could cause a problem,
> but I think IDL can implement OpenGL in software only. You might try to
> post this to comp.unix.bsd.freebsd.misc and see if anyone has tried it.
>
> -Steve S.
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>
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Re: IDL LINUX support question [message #27041 is a reply to message #27026] |
Sun, 07 October 2001 19:48  |
newt
Messages: 4 Registered: August 2001
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Junior Member |
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Scott Bennett wrote:
> Does anyone know whether the LINUX versions of IDL will work
> with FreeBSD when the kernel is compiled with support for LINUX
> emulation? If anyone has tried this, please let me know whether
> it worked at all and if so, what problems were encountered.
> Thanks in advance.
No, I don't know, but I'd be interested to know if you try it :^) !!! I
can tell you that the FreeBSD Linux emulation is userland only, and no
device-level code should be expected to work. If IDL depends on any
kernel-specific code (like modules), then forget it. I don't _think_ it
does. I could only guess that accelerated graphics could cause a problem,
but I think IDL can implement OpenGL in software only. You might try to
post this to comp.unix.bsd.freebsd.misc and see if anyone has tried it.
-Steve S.
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