Re: Software vs Hardware Rendering [message #29791] |
Wed, 13 March 2002 10:52 |
Karl Schultz
Messages: 341 Registered: October 1999
|
Senior Member |
|
|
"Rick Towler" <rtowler@u.washington.edu> wrote in message
news:a6o22t$cdm$1@nntp6.u.washington.edu...
>
>> I have an Object Graphics hierarchy in my program that acts
>> differently with Software and Hardware Rendering.
>> It seems that the coordinate conversion factors are computed
>> in a different way depending on the type of rendering. Do you
>> have any idea what is causing that? Is there anyway that I can
>> make my program work the same way with both types of
>> rendering?
>
> Can you elaborate a little? Describe your problem visually. Also,
> information on your version of IDL, OS and graphics interface is helpful.
A test case is good to have too :-).
COORD_CONV factors are applied in common code, before switching between
hardware and software rendering, so I'm a little curious about how this
could happen.
Karl
|
|
|
Re: Software vs Hardware Rendering [message #29793 is a reply to message #29791] |
Wed, 13 March 2002 09:23  |
Rick Towler
Messages: 821 Registered: August 1998
|
Senior Member |
|
|
> I have an Object Graphics hierarchy in my program that acts
> differently with Software and Hardware Rendering.
> It seems that the coordinate conversion factors are computed
> in a different way depending on the type of rendering. Do you
> have any idea what is causing that? Is there anyway that I can
> make my program work the same way with both types of
> rendering?
Can you elaborate a little? Describe your problem visually. Also,
information on your version of IDL, OS and graphics interface is helpful.
That said, the general rule of thumb is to make sure you have the latest
graphics driver available for your video card.
-Rick
|
|
|