comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Image scale as 0 - 4096 instead of 0 - 255
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Image scale as 0 - 4096 instead of 0 - 255 [message #29907] Fri, 22 March 2002 13:30 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Akhila (idlfreak@yahoo.com) writes:

> I can view the images in a window using IDLgrWindow command in object
> graphics or tvscl command in direct graphics. I have couple of simple
> questions on this.
>
> 1. The images obtained are in the scale of 0 - 255. I'd like to view
> these images on a 0 - 4096 scale. Can anybody tell me how to do that.
> 2. When i'm drawing these images in object graphics. I can draw
> images in only one window at a time. That is, even though i perform
> several modifications to the image like erosion or dilation only one
> stage can be seen. In other words i can't get many windows. I want to
> draw all the stages of image in seperate windows like what we can do
> in direct graphics using tvscl command and the location of a window.
> please suggest me a method to do this.

Have a look at ContrastZoom from my program library.
This shows you how 16-bit image data can be displayed
in multiple windows in object graphics.

http://www.dfanning.com/contrastzoom.pro

Cheers,

David
--
David W. Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
[Message index]
 
Read Message
Read Message
Previous Topic: color labrynth
Next Topic: clipping with polyfill

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Nov 30 20:20:18 PST 2025

Total time taken to generate the page: 2.24424 seconds