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texturing wireframe and point models
texturing wireframe and point models [message #30387] |
Fri, 26 April 2002 12:43 |
Rick Towler
Messages: 821 Registered: August 1998
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Senior Member |
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A while back I put in a feature request to allow texture mapping of
wireframe and point polygons. I use alpha blending heavily along with
edging of polygons to enhance the perception of detail. I often use the
opacity of an object to convey confidence in the data (more opaque = better
data, less opaque = poorer data.) The problem is that while it is easy to
adjust texture coordinates based on confidence, it is difficult to actually
remesh the edging to exclude areas of low confidence. Simply leaving the
edging unchanged tends to confuse the viewer since the edging appears in
areas of low confidence.
During the beta of 5.5 I discovered that I could texture map wireframe
polygons. Sort of. While you can texture a wireframe object, the textures
are mapped incorrectly on the object. If I remember correctly, RSI flagged
this as a bug. I assumed I wouldn't see this in 5.5 and I would have to
wait for my requested feature. But I accidentally stepped in it again
today. It seems that the feature in 5.5 beta is still available in 5.5 and
I would like to try and use it.
Has anyone played with this feature and figured out the texcoords +
wireframe issue? Is there a workaround?
Karl?
-Rick
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