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shading(material) of meshes [message #31924] Sat, 31 August 2002 17:19
lyubo is currently offline  lyubo
Messages: 34
Registered: March 2002
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In OpenGL if I have a shaded mesh I can select different types
of shading and mesh materials. Every material has certain properties
and reflects the light in different ways (for the same light, regardless
of the normals). In IDL, if I understand correctly, I can specify only
the color for drawing the polygons. Am I right or I am missing
something here?

Lyubo
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