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Re: idl obj gaphics and opengl - how similar? [message #32913 is a reply to message #32904] Thu, 14 November 2002 15:32 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
R.G. Stockwell (sorry@noemail.now) writes:

> I was just wondering...
> how similar are the IDL object graphics functions,
> and the OpenGL library?
>
> i.e. if one knows how to do objects gaphics in IDL,
> will they be (reasonably easily) be able to do similar
> things in c and opengl?

I don't really know the answer to this, because
I've never tried to write an OpenGL-type of
program. But I do spend quite a bit of time with
my nose in an OpenGL-oriented graphics book trying
to figure out what the heck is going on in object
graphics.

My impression is that as low-level as IDL's object
graphics API is, it is still at a higher level than
OpenGL. At least I'm always thinking to myself, "Oh,
I see how IDL does that!", and I'm always glad I don't
have to do it myself.

Cheers,

David

--
David W. Fanning, Ph.D.
Fanning Software Consulting, Inc.
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
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