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Re: X11 0.2.1,OpenGL and IDL object Graphics [message #34019] Sat, 15 February 2003 23:31 Go to previous message
Rick Towler is currently offline  Rick Towler
Messages: 821
Registered: August 1998
Senior Member
Have you seen Karl's post regarding this?

You can find the entire thread by googling for: "IDL demo bug in 5.6 on MAC
10.2 YES is is broken".

-Rick


----------------------
Update:

Apple has released Beta 0.2.1 of the X server, which fixes the problem
described below (Object Graphics crashing with hardware rendering). I
installed this beta and ran some tests. I'm very impressed with the
result. For example, if you run "demo_tour", you'd better not blink
during the first part of the Object World demo, or you'll miss it!!!!

So, IDL 5.6 works well "out of the box" with Apple's Beta 0.2.1
release of the X server. RSI has not done any official testing of
this configuration, but things look pretty promising after some
initial trials.

Please keep in mind that the Apple X server is still beta and that
there are still lots of issues, mostly relating to integrating with
the desktop and some other applications. But this seems to be a
release that is good enough to use IDL with Object Graphics hardware
rendering, particularly if you are OK with trying out beta software.

If you install this beta version to replace beta 0.1, be sure to
remember to back out any workarounds that you put in place to avoid
using hardware rendering. For example, remove the "Idl.renderer:1"
setting in your X defaults file. The RSI tech tip referenced below
has also been updated.

Big kudos to Apple for supporting an X server and really going all out
with this beta program.

Karl
---------------------------


"boccio" wrote in


>
> Confuguration:
>
> Macintosh G4 733 MHz
> 768 MB RAM
> Mac OSX V10.2.4
> IDL V5.6
> AGP graphics
> NVidia GeForce2 MX card - 32 MB
> Apple X11 V0.2.1
>
> Problem:
>
> Set hardware OpenGL rendering in Preferences.
>
> Crashes on any Object Graphics code
> including DEMO - Object World
> or my own codes.
>
> Works fine with Software Rendering.
>
> Is Hardware OpenGL supposed to work yet?
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