comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » IDL vs Direct3D, OpenGL
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: IDL vs Direct3D, OpenGL [message #37682 is a reply to message #37646] Fri, 16 January 2004 15:19 Go to previous messageGo to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Ron Kneusel writes:

> Besides, there is a certain elegance to be found in not having
> strongly-typed variables, it lets you do some fun things. Consider it
> living on the edge.

Amen, brother!

Cheers,

David
--
David W. Fanning, Ph.D.
Fanning Software Consulting, Inc.
Phone: 970-221-0438, E-mail: david@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: IDL Programmer Seeking Sabbatical Position
Next Topic: Re: polyfillv and the boundary pixels

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Oct 12 12:15:54 PDT 2025

Total time taken to generate the page: 0.72103 seconds