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Object Graphics + Convolution with Point Spread Function [message #37806] Sat, 24 January 2004 01:05
nasalmon is currently offline  nasalmon
Messages: 33
Registered: August 2003
Member
Simulation of shapes viewed with optical systems normally culminates
with the final image being convoluted with the point spread function
of the optical equipment. This just blurrs the image, according to the
laws of diffraction, thus accurately representing real effects in
nature. This convolution is of course a one line operation in IDL and
easy to implement in Direct Graphics.

Does anyone know if there an equivalant equally effective way to do
the convolution in Object Graphics?

If this is possible it would significantly enhance scene simulation
software for optical systems.

many thanks,
Neil
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