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Re: Destroying objects [message #38047 is a reply to message #37975] Mon, 16 February 2004 09:13 Go to previous message
Andrew Meigs is currently offline  Andrew Meigs
Messages: 8
Registered: November 2000
Junior Member
Starting to work on objects as well using Martin Schlutz's mgs_objects base
class system-- mighty frustrating when 'errors' (probably not of Martin's,
but of my ignorance in how to use his code) occur several superclasses from
the class you have written.

Andy

"Michael Wallace" <mwallace.removethismunge@swri.edu.invalid> wrote in
message news:102lt20ir8t7v5e@corp.supernews.com...
>> Talk about the yin and yang. But I think objects
>> tend to be like this. When they are good they are very,
>> very good; but when they are bad, they are horrid.
>
> I can't speak of IDL object programming since my only salvo into the
> object world is my current IDL-Java project. But, speaking from
> experience with programming in Java, C++ and Python, this statement is
> especially true. Often times you have to go through at least one, if
> not more, major refactorings of code in order to get the object design
> right where you have a nice, intuitive, smooth interface. However,
> there are some who will just plod along with the bad design because
> although it may not be pretty, it "works."
>
>> Any comments from you object programming gurus? Any words
>> of encouragement? Because if not, you may have heard the
>> last of me. :-(
>
> Except in IDL, I work with objects all day long, so it is possible to
> remain sane.... um, maybe. ;-) We'll see how long it takes me to
> become totally frustrated with IDL objects as you are. There are
> already some things I don't care for design-wise...
>
> Mike
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