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Re: Rendering 3D surfaces [message #3979] Wed, 12 April 1995 00:00
sjt is currently offline  sjt
Messages: 72
Registered: November 1993
Member
The POLYSHADE routine in the Z-buffer is probably your best bet.

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| James Tappin, | School of Physics & Space Research | O__ |
| sjt@star.sr.bham.ac.uk | University of Birmingham | -- \/` |
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Re: Rendering 3D surfaces [message #3980 is a reply to message #3979] Wed, 12 April 1995 00:00 Go to previous message
Fergus Gallagher is currently offline  Fergus Gallagher
Messages: 41
Registered: January 1995
Member
Suggest you look in the IDL manual under "Z-buffer"

Fergus

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| Fergus Gallagher |
| Remote Sensing Applications Development Unit |
| British National Space Centre |
| Monks Wood |
| Huntingdon PE17 2LS / UK |
| |
| F.Gallagher@nerc.ac.uk |
| http://uh.nmt.ac.uk/bnsc/fgg.html |
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