comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Color behavior when using TEXTURE MAP
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Switch to threaded view of this topic Create a new topic Submit Reply
Re: Color behavior when using TEXTURE MAP [message #42319] Wed, 02 February 2005 01:18
Jesus Dominguez is currently offline  Jesus Dominguez
Messages: 2
Registered: February 2005
Junior Member
Thanks for your answer Robert. It helped understand more. My problem,
anyway, is that i want the image to be the background.

In your example code create a smaller image and add the following line:
themodel->add,oimage ;before adding r and s to the model

You will see that now 0 is no longer opaque, but transparent to the
background.

What i want to achieve is a polygon that is opaque with 0 and
transparent to the background with 255, just like using the keyword
ALPHA_CHANNEL in IDL 6.1. Any comment will be apreciated!
Best regards,
Jesus
  Switch to threaded view of this topic Create a new topic Submit Reply
Previous Topic: plot titles overflowing EPS bounding box
Next Topic: VoIP User Group

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Wed Oct 08 18:13:31 PDT 2025

Total time taken to generate the page: 0.00398 seconds