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GUI strategy advice needed [message #44191] Mon, 23 May 2005 04:28
n is currently offline  n
Messages: 5
Registered: January 2005
Junior Member
Hi,
I am building a GUI for image display with the following specifications.
1) Choice of colormap
2) Colorbar
3) Window/level setting by mouse drag
4) Scalable display
5) Print function
6) ROI functionality (segmeneted polygon only, multiple ROIs)

I had the first 5 done using direct graphics. (2) and (4) using David
Fannings colorbar and print routines.

I figured that the ROI function was best implemented using Object graphics
(OG) as i saw XROI and figured that i then didn't have to worry about a lot
of the drawing myself.

I was happy with the OG approach until implementing the colorbar using OG.
It seems the documentaton is erroneus, or at least i cannot seem to control
the colorbar layout.

1) The questions in now - should i stick to OG and is there some way to get
Davids colorbar into an OG window.
I would like to keep things simple and have all graphics in one window - it
makes printing easier.

2) Am i right that multiple ROIs are best managed using OG?


Best regards
Soren
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