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Re: antialias object graphics [message #48466] Mon, 24 April 2006 04:48 Go to previous message
greg michael is currently offline  greg michael
Messages: 163
Registered: January 2006
Senior Member
Hi Karl - that looks like a possibility - the trick seems to be to
render the scene more than once, shifting each time by a fraction of a
pixel, and then averaging. I don't know how that works out for speed
(they use 8 renderings by default, but the routine appears to offer
more economical variants), but I'll give it a try.

Rick's hardware option would be faster, I'm sure, but as far as I know,
that can't be done through ION script - you're compelled to use the
idlgrbuffer.

many thanks,
Greg
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