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Compute_Mesh_Normals returns normal vector [0, 0, 0] [message #49117] Thu, 22 June 2006 09:53
spidersapiens is currently offline  spidersapiens
Messages: 6
Registered: June 2006
Junior Member
According to the online help, the function "Compute_Mesh_Normals"
should return "a 3 x M array containing a unit normal for each vertex
in the input array.". However when I used it in my program, it's
returning a couple ZERO vector [0, 0, 0] though the rest are normal
unit vectors. What does zero vector mean in this case or should I say
this is an IDL bug?
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