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calculating rotations from a transformation matrix [message #50217] Mon, 18 September 2006 08:04
nivedita.raghunath is currently offline  nivedita.raghunath
Messages: 15
Registered: July 2006
Junior Member
Hello all,

I have a 4x4 transformation matrix. Is there a way to calculate x,y,z
rotation angles from this matrix ?

I need to find out individual x,y,z rotations to use w/ T3D.

Any help would be appreciated !

Thank you,
Nivedita
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