comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: How to get a very large 2D projected surface image
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: How to get a very large 2D projected surface image [message #51885 is a reply to message #51875] Thu, 14 December 2006 01:29 Go to previous messageGo to previous message
Steven Houston is currently offline  Steven Houston
Messages: 5
Registered: November 2005
Junior Member
Rick Towler wrote:

> While this thread has run amok, JD's post is actually the line of
> thought you'll want to pursue. You are going to have to render this
> surface in pieces and then stitch the images together. You will need to
> read the docs regarding the TEXTURE_HIRES keyword and experiment to find
> the "zoom" level required to display the portion of the surface at full
> resolution. You will need to determine exactly what ITTVIS means when
> they say "zoom". Is their LoD code tied to IDLgrWindow requiring you to
> use IDLgrWindow's Zoom* methods? Or is it more general, determining the
> visible portion of the surface by calculating surface/frustum
> intersection?

It's the latter. If you want your texture to always be rendered at the
full resolution set TEXTURE_HIGHRES=2, this disables the LoD calculation.

Steve.
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Licensing problem
Next Topic: Re: Spawning EML Scripts in IDL

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Oct 12 08:06:58 PDT 2025

Total time taken to generate the page: 1.79286 seconds