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Re: XYZ object scene values from camera perspective [message #53638 is a reply to message #53541] |
Thu, 19 April 2007 12:31  |
wclift01
Messages: 6 Registered: April 2007
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Junior Member |
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On Apr 19, 3:38 pm, David Fanning <n...@dfanning.com> wrote:
> wclif...@harris.com writes:
>> Given an object graphics scene is there a way to determine the XYZ
>> data coordinates defined by an arbitrary subset of the camera's FOV?
>
> Rick is going to have to answer this, as I don't understand the
> question. Are you looking for something like the PickData method
> on an IDLgrWindow object:
>
> http://www.dfanning.com/ographics_tips/pt3d.html
>
> Cheers,
>
> David
> --
> David Fanning, Ph.D.
> Fanning Software Consulting, Inc.
> Coyote's Guide to IDL Programming:http://www.dfanning.com/
> Sepore ma de ni thui. ("Perhaps thou speakest truth.")
David,
Sorry about the poor wording of my question. Despite that I believe
you have found the solution to my problem! It looks like the PickData
method will indeed do the job.
I'm still more of a direct graphics guy but with the help of your
book, Ron's book and Rick's camera object I'm trying to change all
that.
Many thanks,
Bill
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