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Re: surface vs. shade_surf [message #53721 is a reply to message #53720] Mon, 23 April 2007 12:54 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
paulartcoelho@gmail.com writes:

> i' trying my first attempt with 3D plots.
>
> i like the way the procedure SURFACE produces stacked histogram-style
> plots with the /LEGO keyword. but i like the way SHADE_SURF produces a
> "real surface" (instead of a wire-mesh).
>
> is there a way to combine both features?

In direct graphics? No.

In object graphics? Maybe. Try this:

FSC_SURFACE, dist(10), /ELEVATION_SHADING

Then go to the STYLE menu and select "Solid Lego".

The program is here:

http://www.dfanning.com/programs/fsc_surface.pro

Cheers,

David
--
David Fanning, Ph.D.
Fanning Software Consulting, Inc.
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Sepore ma de ni thui. ("Perhaps thou speakest truth.")
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