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Re: warp image related question?
Re: warp image related question? [message #5390] |
Tue, 28 November 1995 00:00 |
rivers
Messages: 228 Registered: March 1991
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Senior Member |
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In article <jyli-2811951352250001@macjyli.gsfc.nasa.gov>, jyli@climate.gsfc.nasa.gov (Jason Y. LI) writes:
>
> What I want to do: warp a pattern onto a cube and get high quality print out.
>
> Problems encountered: To warp an arbitary size pattern on a cube, I
> followed the standard Z-graphics buffer technique (polyfill etc). However,
> this method involves tvrd() to render the final product on screen. The
> image quality is degraded considerably - looks awful.
>
>
> Question: the direct question would be how do I get around the problem. Is
> there any other way to warp a pattern onto a 3-D object without using
> Z-buffer method and tvrd() procedure?
You can increase the resolution of the Z device to get a better looking
result. The default (640x480) is pretty low resolution. Use the
SET_RESOLUTION keyword to DEVICE.
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