warp image related question? [message #5391] |
Tue, 28 November 1995 00:00 |
jyli
Messages: 21 Registered: November 1995
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Junior Member |
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What I want to do: warp a pattern onto a cube and get high quality print out.
Problems encountered: To warp an arbitary size pattern on a cube, I
followed the standard Z-graphics buffer technique (polyfill etc). However,
this method involves tvrd() to render the final product on screen. The
image quality is degraded considerably - looks awful.
Question: the direct question would be how do I get around the problem. Is
there any other way to warp a pattern onto a 3-D object without using
Z-buffer method and tvrd() procedure?
Thanks a million,
--
Jason LI (jyli@climate.gsfc.nasa.gov)
Code 913, NASA Goddard Space Flight Center
Greenbelt, MD 20771, U.S.A
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