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Re: Windows IDL in Parallels on a MacBook [message #54900] Thu, 19 July 2007 08:12
JMZawodny is currently offline  JMZawodny
Messages: 10
Registered: June 2007
Junior Member
On Jul 18, 10:16 am, clivecoo...@gmail.com wrote:
> Hi,
>
> I have purchased a Macbook and am planning on running the windows
> version of IDL in parallels. Are there any tips for optimizing this
> set up? I appreciate that this is not the optimal way to run idl
> however as i will need to share code with other windows users i
> figured that it would be easier. Also all my previous code has been
> written in windows idl.
>
> many thanks
>
> Clive Cook

I've been running this setup for a few months now. My reasons are
different though. I hate windows, love OS X, Hate IDL on X11, love IDL
on windows. My problem in optimization of this system has been with
parallels support for hardware OpenGL acceleration. I was thrilled
when the new shader objects came out in IDL v6.4 only to be
disappointed that parallels did not initially support OpenGL and later
in that only OpenGL v1.5 was supported (Shader objects require v2.0).
The parallels development pace is rapid though and I'd expect v2.0
support will appear at some point. Other than that, this setup is very
responsive and reliable. The best solution would be for ITTvis to
develop a native (non-X11) OS X version of IDL.

Joe
Re: Windows IDL in Parallels on a MacBook [message #54904 is a reply to message #54900] Thu, 19 July 2007 07:19 Go to previous message
Michael Galloy is currently offline  Michael Galloy
Messages: 1114
Registered: April 2006
Senior Member
On Jul 18, 1:55 pm, "Dick Jackson" <d...@d-jackson.com> wrote:
> Anyone have experience with IDL on XP or Vista on an Intel Mac?

I have been using IDL on an Intel Mac with Parallels running XP for
about 9 months. I have only had one object graphics issue on the XP
side. The software only ran on Windows, so I'm not sure if it had to
with my graphics card or with Parallels, but it was typical of
problems I've had before with hardware rendering with a graphics card.

It was a bit sluggish when I had only 1 GB of memory, but it is quite
good now with 2 GB.

Overall, I would say it works extremely well.

Mike
--
www.michaelgalloy.com
Re: Windows IDL in Parallels on a MacBook [message #54915 is a reply to message #54904] Wed, 18 July 2007 12:55 Go to previous message
Dick Jackson is currently offline  Dick Jackson
Messages: 347
Registered: August 1998
Senior Member
Hi all,

"JD Smith" <jdsmith@as.arizona.edu> wrote in message
news:pan.2007.07.18.17.48.14.575509@as.arizona.edu...

>> clivecook59@gmail.com writes:
>>
>>> I have purchased a Macbook and am planning on running the windows
>>> version of IDL in parallels. Are there any tips for optimizing this set
>>> up? I appreciate that this is not the optimal way to run idl however as
>>> i will need to share code with other windows users i figured that it
>>> would be easier. Also all my previous code has been written in windows
>>> idl.

> You could run IDL under Parallels/XP as well as on the Mac, develop
> for both from the same set directories, and easily test for
> cross-platform-itude without visiting another machine. Pretty nice setup.
> If you get a personal use license, you'd be able to use it for both the
> OSX and Windows sides. All it will cost is some disk space.

This does look like a very nice idea, and I'm considering it, too. For those who
are interested to know more about this (IMO stunning) technology, David Pogue
wrote this in the New York Times:

http://pogue.blogs.nytimes.com/2007/06/07/breaking-down-the- walls-between-mac-os-x-and-windows/

Sorry I'm not adding much to the discussion, but I too would like to know of any
'gotchas' that will prevent using a MacBook for Windows IDL development. Hmm, it
seems that there are three technologies that look to provide this:
http://www.parallels.com/en/products/desktop/
http://www.virtualbox.org
http://www.vmware.com/beta/fusion/

Anyone have experience with IDL on XP or Vista on an Intel Mac?

Cheers,
-Dick

--
Dick Jackson Software Consulting http://www.d-jackson.com
Victoria, BC, Canada +1-250-220-6117 dick@d-jackson.com
Re: Windows IDL in Parallels on a MacBook [message #54921 is a reply to message #54915] Wed, 18 July 2007 10:48 Go to previous message
JD Smith is currently offline  JD Smith
Messages: 850
Registered: December 1999
Senior Member
On Wed, 18 Jul 2007 08:28:38 -0600, David Fanning wrote:

> clivecook59@gmail.com writes:
>
>> I have purchased a Macbook and am planning on running the windows
>> version of IDL in parallels. Are there any tips for optimizing this set
>> up? I appreciate that this is not the optimal way to run idl however as
>> i will need to share code with other windows users i figured that it
>> would be easier. Also all my previous code has been written in windows
>> idl.
>
> Frankly, I think it would be a LOT easier to just write the darn code in a
> cross-platform way in the first place. :-)
>
> It takes about 2 seconds longer than otherwise, and there are fewer
> surprises when your lust for a Mac overcomes your good sense.
>
> If nothing else, you will learn how to write better programs if you write
> them on your Mac.

You could run IDL under Parallels/XP as well as on the Mac, develop
for both from the same set directories, and easily test for
cross-platform-itude without visiting another machine. Pretty nice setup.
If you get a personal use license, you'd be able to use it for both the
OSX and Windows sides. All it will cost is some disk space.

JD
Re: Windows IDL in Parallels on a MacBook [message #54927 is a reply to message #54921] Wed, 18 July 2007 07:28 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
clivecook59@gmail.com writes:

> I have purchased a Macbook and am planning on running the windows
> version of IDL in parallels. Are there any tips for optimizing this
> set up? I appreciate that this is not the optimal way to run idl
> however as i will need to share code with other windows users i
> figured that it would be easier. Also all my previous code has been
> written in windows idl.

Frankly, I think it would be a LOT easier to just
write the darn code in a cross-platform way in the
first place. :-)

It takes about 2 seconds longer than otherwise, and
there are fewer surprises when your lust for a Mac
overcomes your good sense.

If nothing else, you will learn how to write better
programs if you write them on your Mac.

Cheers,

David
--
David Fanning, Ph.D.
Fanning Software Consulting, Inc.
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Sepore ma de ni thui. ("Perhaps thou speakest truth.")
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