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Hierarchical Splitting of images based on texture
Hierarchical Splitting of images based on texture [message #60901] |
Mon, 16 June 2008 10:23 |
crd319
Messages: 5 Registered: June 2008
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Junior Member |
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I am currently working on a project to segment an image into regions
based on texture. This routine takes an NxM image and breaks it into
roughly equal blocks. The routine then measures a likeness
probability(G) of each of the 4 sub blocks within the blocks. If the
Gmax / Gmin is greater than some threshold then the block is broken
down into sub-blocks and the process is applied to those blocks and so
on. It then uses these blocks to define regional borders based on
texture.
My mentor mentioned using stacks to check and order the blocks.
Another persons said I should try and define a tree structure. My
original idea was to build a series of structures within structures.
Im still a student and my programming knowledge is somewhat limited to
image processing. Im only working on this project for 7 more weeks
and would prefer not to spend all my time trying to implement the
splitting function. If anyone could help point me in the right
direction, or to a good source that might have some documentation on
this, I would greatly appreciate it.
Thanks in advance
Chris DeAngelis
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