FLOAT images instead of BYTE ones from IDL Object graphics ? [message #64854] |
Thu, 22 January 2009 06:42 |
Gianluca Li Causi
Messages: 21 Registered: August 2005
|
Junior Member |
|
|
Hi,
I'm working with 3D object rendering and I see that the oWindow ->
GetProperty, IMAGE_DATA=Img always returns a BYTE-type image, while I
need a FLOAT-type one, not quantized in the 256 levels.
How can I do?
I need this because I always need a 0_to_255 grayscale image of a
volumetric data, while, for any values of the Opacity, I cannot
produce a final image with a maximum gray greater than 100 (in fact
the final gray levels depends on both the volume data, the opacity and
the number of elements of the volume array).
If I scale up the final byte image I get a very bad image with
quantized grayscale...
Someone can help?
Thanks a lot
Gianluca
|
|
|