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Re: using irregularly spaced coordinates with ray-casting in iVolume [message #65529] Tue, 10 March 2009 18:59 Go to next message
Kenneth P. Bowman is currently offline  Kenneth P. Bowman
Messages: 585
Registered: May 2000
Senior Member
In article
<876f0fb1-0416-4f50-9377-c36f914f4c1b@a5g2000pre.googlegroups.com>,
"brian.niebergal@gmail.com" <brian.niebergal@gmail.com> wrote:

> Hello everyone.
>
> I've seen a few similar posts to this one, but there doesn't seem to
> be a good (easy) answer that I can understand. :)
>
> How does one use irregularly spaced (xyz) coordinates with the
> IDLgrVolume ray-casting volume renderer?
> I haven't used any of IDL's 3D features before and so I'm kind of
> lost. Normally, using the "contour" command I would type something
> like:
>
> contour,3Ddata_slice,dim_x,dim_y
>
> where dim_x and dim_y are my irregularly spaced coordinates.
>
>
> If it helps, my data isn't completely irregular, that is to say there
> is an equation that dictates the spacing between adjacent coordinate
> points (involves a step function half-way through the data though).
>
> I realize the algorithm for accomplishing this with ray-casting is not
> trivial, but if anyone renders hydrodynamical simulations, using
> adaptive mesh refinement, they must also need this feature.
>
> It seems this is related to why the "logarithmic axis" option in axis
> properties is greyed out?
>
> Thank you,
> - Brian Niebergal
> PhD Student
> University of Calgary
> www.capca.ucalgary.ca/~bniebergal/

I am pretty sure that the volume renderer requires regular grids.

My suggestion is to create a regular grid from your irregular data
by interpolation.

Ken Bowman
Re: using irregularly spaced coordinates with ray-casting in iVolume [message #65619 is a reply to message #65529] Wed, 11 March 2009 08:13 Go to previous message
Jeremy Bailin is currently offline  Jeremy Bailin
Messages: 618
Registered: April 2008
Senior Member
On Mar 10, 9:59 pm, "Kenneth P. Bowman" <k-bow...@null.edu> wrote:
> In article
> < 876f0fb1-0416-4f50-9377-c36f914f4...@a5g2000pre.googlegroups .com >,
>
>
>
>  "brian.nieber...@gmail.com" <brian.nieber...@gmail.com> wrote:
>> Hello everyone.
>
>> I've seen a few similar posts to this one, but there doesn't seem to
>> be a good (easy) answer that I can understand.  :)
>
>> How does one use irregularly spaced (xyz) coordinates with the
>> IDLgrVolume ray-casting volume renderer?
>> I haven't used any of IDL's 3D features before and so I'm kind of
>> lost. Normally, using the "contour" command I would type something
>> like:
>
>> contour,3Ddata_slice,dim_x,dim_y
>
>> where dim_x and dim_y are my irregularly spaced coordinates.
>
>> If it helps, my data isn't completely irregular, that is to say there
>> is an equation that dictates the spacing between adjacent coordinate
>> points (involves a step function half-way through the data though).
>
>> I realize the algorithm for accomplishing this with ray-casting is not
>> trivial, but if anyone renders hydrodynamical simulations, using
>> adaptive mesh refinement, they must also need this feature.
>
>> It seems this is related to why the "logarithmic axis" option in axis
>> properties is greyed out?
>
>> Thank you,
>> - Brian Niebergal
>>   PhD Student
>>   University of Calgary
>>  www.capca.ucalgary.ca/~bniebergal/
>
> I am pretty sure that the volume renderer requires regular grids.
>
> My suggestion is to create a regular grid from your irregular data
> by interpolation.
>
> Ken Bowman

How many levels of refinement do you have? If it's not too many, you
could re-grid everything down to the finest grid level to get a
regularly-spaced grid, like Ken suggests. Of course, probably the
reason you're using AMR is because doing the entire volume at the
highest resolution is impossible. ;-) So that may not work so well.

-Jeremy.
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