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z-buffer [message #6727] Mon, 05 August 1996 00:00 Go to previous message
sjang is currently offline  sjang
Messages: 1
Registered: August 1996
Junior Member
We are trying to display a three-dimensional image such that we can view it
from any angle we choose. From our experience, we thought that z-buffer mode
might be the best way to accomplish this task; however, there's very little
good documentation on z-buffer in the idl manuals. Could someone perhaps shed
some light on this matter? For instance, is z-buffer the best way to go? Or
is there a better or more efficent alternative? Any help would be greatly
appreciated.

Sunmee Jang and Brad Fisher
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