comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Arithmetic Errors Windows 64-bit Object Graphics
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Arithmetic Errors Windows 64-bit Object Graphics [message #69140 is a reply to message #69032] Fri, 11 December 2009 11:56 Go to previous messageGo to previous message
Kenneth P. Bowman is currently offline  Kenneth P. Bowman
Messages: 585
Registered: May 2000
Senior Member
In article <MPG.258c234f2f5d9cd298969b@news.giganews.com>,
David Fanning <news@dfanning.com> wrote:

> Have you tried software rendering? This is the solution
> I think I am going to adopt because I see I switched from
> using EXPOSE events originally because of undocumented
> changes in XManager that caused EXPOSE events to not be
> handled correctly in blocking widgets. Sigh...
>
> Now I am setting the RENDERER keyword to 0 on my
> draw widget. That also seems to fix the problem for
> me. I've left all the possible solution code in the
> program so the user can choose his own poison.
>
> Cheers,
>
> David

I still see the problem when I do

isurface, dist(50), renderer=1

but it only happens when using multiple monitors, so I think
it is a Mac X-Windows bug.

Also, I only do 3-D graphics when I want to interact with the plot
(rotate, etc.). 3-D is largely useless otherwise (at least for
my purposes). Hardware rendering is necessary to get reasonable
speeds for the complex volumes and surfaces that we render.

Cheers, Ken
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: 2 IDLDE questions
Next Topic: Re: Catalyst Object Widget Hierarchy

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 15:39:56 PDT 2025

Total time taken to generate the page: 0.39975 seconds