comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: NG Transparency Bug
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: NG Transparency Bug [message #73823] Wed, 01 December 2010 15:30 Go to previous message
David Grier is currently offline  David Grier
Messages: 35
Registered: July 2010
Member
Thanks Ronn,

Fiddling with the drawing order seems to make the axes visible.
I no longer consider this a bug. Instead, I consider it to be
_two_ bugs.

Here's why:

(1) A transparent object should not make another object invisible
regardless of their relative drawing order. In a 3D scene, visibility
should be determined primarily by distance from the viewing plane.

(2) I said "fiddling with" rather than "changing" because setting

(p.axes)[1].order, /send_to_back

makes both the y and z axes visible, but subsequently setting

(p.axes)[2].order, /send_to_back

makes them both invisible again! There's some weird interaction that,
though possibly explicable, seems more bug-like than desirable to me.

Once again, thanks very much for giving me a solution I can use.

TTFN,

David
[Message index]
 
Read Message
Read Message
Previous Topic: Re: get image data of projected scenes
Next Topic: Re: Strange TITLE output using NG PLOT.

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Wed Oct 08 19:02:11 PDT 2025

Total time taken to generate the page: 0.00486 seconds