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3D vector rotation to the Z axis [message #74000] Mon, 13 December 2010 19:11
MartyL is currently offline  MartyL
Messages: 3
Registered: December 2010
Junior Member
I would like to rotate and arbitrary 3D vector to be aligned with the
Z axis. I can translate and scale the vector but I can not find a
formula to create the rotation matrix to perform the rotation. It
sounds simple but I can't seem to find one.
Thanks
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