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Onglass keyword cause "shine through"
Onglass keyword cause "shine through" [message #74587] |
Tue, 25 January 2011 01:26 |
johan[1]
Messages: 11 Registered: December 2010
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Junior Member |
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I have a graphics object consisting of polygons. Around it I have a
box created with polylines which also has labels attached to each
side. When the lables are behind the 3D surface I want then to be
invisible and when I rotates the object they must become visible when
in front and the ones behind must then not be visible.
It works fine for the lines of the box but and the lables but when I
use the onglass keyword with the text objects, they stay always
visible. Is there a way of preventing this from happening?
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