comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: Coyote Graphics: cgPlot doesn't have /LoadCmd
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Coyote Graphics: cgPlot doesn't have /LoadCmd [message #74813 is a reply to message #74812] Thu, 03 February 2011 14:44 Go to previous message
David Fanning is currently offline  David Fanning
Messages: 11724
Registered: August 2001
Senior Member
Gianguido Cianci writes:

> I am still getting used to the Coyote Graphics Sisytem.... and my
> instinct tells me that anything that has an /AddCmd should also have
> a /LoadCmd, unless it's very dangerous :-)
>
> How come cgPlot doesn't? With it, one could use a cgWindow as a off
> screen buffer to make complicated plots, and then, BAM!, have the plot
> appear in one go with cgWindow, /ExecuteCmd
>
> Or am I missing something?

No, you haven't missed anything. I came to the same conclusion
earlier today. Just haven't had time to implement it yet, as
I'm trying to get a book mocked up for the printer. Like so
many other things, this is *suppose* to go smoothly. Sigh...

Cheers,

David



--
David Fanning, Ph.D.
Fanning Software Consulting, Inc.
Coyote's Guide to IDL Programming: http://www.idlcoyote.com/
Sepore ma de ni thui. ("Perhaps thou speakest truth.")
[Message index]
 
Read Message
Read Message
Read Message
Previous Topic: Coyote Graphics: cgPlot doesn't have /LoadCmd
Next Topic: Re: Saved Visualizations

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Sun Oct 12 02:28:51 PDT 2025

Total time taken to generate the page: 1.67991 seconds