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Coyote Graphics: cgPlot doesn't have /LoadCmd [message #74814] Thu, 03 February 2011 14:29
cgguido is currently offline  cgguido
Messages: 195
Registered: August 2005
Senior Member
I am still getting used to the Coyote Graphics Sisytem.... and my
instinct tells me that anything that has an /AddCmd should also have
a /LoadCmd, unless it's very dangerous :-)

How come cgPlot doesn't? With it, one could use a cgWindow as a off
screen buffer to make complicated plots, and then, BAM!, have the plot
appear in one go with cgWindow, /ExecuteCmd

Or am I missing something?

G
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