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Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

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Re: Light source for surface [message #75862] Sat, 23 April 2011 04:53
Haje Korth is currently offline  Haje Korth
Messages: 651
Registered: May 1997
Senior Member
Paolo,
sorry for the late reply and thank you for your comment. I looked at
your web site and this describes exactly what I want to accomplished.
Thank you so much for the help.

Haje



On Apr 18, 1:17 pm, Paulo Penteado <pp.pente...@gmail.com> wrote:
> On Apr 15, 4:57 pm, Haje Korth <hajeko...@gmail.com> wrote:
>
>> I am playing with the surface function of the new graphics system. In
>> my example I use a plain sphere and I use a single color and no vertex
>> texture. The light source seems to be in some oblique direction, but I
>> cannot figure out how to change the light source location. Does
>> anybody know whether there is functionality similar to
>> set_shading,light=[x,y,z] that works with the new graphics system?
>
> This might help
>
> http://www.ppenteado.net/idl/pp_lib/doc/pp_getcurrentlights. html
Re: Light source for surface [message #75892 is a reply to message #75862] Mon, 18 April 2011 10:17 Go to previous message
penteado is currently offline  penteado
Messages: 866
Registered: February 2018
Senior Member
Administrator
On Apr 15, 4:57 pm, Haje Korth <hajeko...@gmail.com> wrote:
> I am playing with the surface function of the new graphics system. In
> my example I use a plain sphere and I use a single color and no vertex
> texture. The light source seems to be in some oblique direction, but I
> cannot figure out how to change the light source location. Does
> anybody know whether there is functionality similar to
> set_shading,light=[x,y,z] that works with the new graphics system?

This might help

http://www.ppenteado.net/idl/pp_lib/doc/pp_getcurrentlights. html
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