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Light source for surface [message #75899] Fri, 15 April 2011 12:57
Haje Korth is currently offline  Haje Korth
Messages: 651
Registered: May 1997
Senior Member
Hi,
I am playing with the surface function of the new graphics system. In
my example I use a plain sphere and I use a single color and no vertex
texture. The light source seems to be in some oblique direction, but I
cannot figure out how to change the light source location. Does
anybody know whether there is functionality similar to
set_shading,light=[x,y,z] that works with the new graphics system?

Cheers,
Haje
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