Re: Reducing the number of vertices in an isosurface... [message #76086] |
Wed, 18 May 2011 12:12 |
George Millward
Messages: 29 Registered: February 2000
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Junior Member |
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On May 18, 1:01 pm, David Fanning <n...@idlcoyote.com> wrote:
> George Millward writes:
>> A further point - I was sure that some 'reducing isosurfaces' function
>> was mentioned in IDL8 - but I can't find it anymore.
>
> Are you thinking of Mesh_Decimate? This will take care
> of both your vertices and your connectivity array,
> whatever the hell it is. :-)
>
> Cheers,
>
> David
> like
> --
> David Fanning, Ph.D.
> Fanning Software Consulting, Inc.
> Coyote's Guide to IDL Programming:http://www.idlcoyote.com/
> Sepore ma de ni thui. ("Perhaps thou speakest truth.")
David,
That's exactly what I mean, and I see it's not new to IDL8 - but new
to IDL5 - so I'm a little behind the times (as usual).
One rhetorical question - why Oh Why is there no mention of this
function (and related ones like mesh_smooth) when you look through the
idlgrpolygon documentation ?
I'm on the idlgrpolygon page - where is the 'See Also' ? Jeez !!
Thanks, as ever,
George.
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Re: Reducing the number of vertices in an isosurface... [message #76088 is a reply to message #76086] |
Wed, 18 May 2011 12:01  |
David Fanning
Messages: 11724 Registered: August 2001
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Senior Member |
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George Millward writes:
> A further point - I was sure that some 'reducing isosurfaces' function
> was mentioned in IDL8 - but I can't find it anymore.
Are you thinking of Mesh_Decimate? This will take care
of both your vertices and your connectivity array,
whatever the hell it is. :-)
Cheers,
David
--
David Fanning, Ph.D.
Fanning Software Consulting, Inc.
Coyote's Guide to IDL Programming: http://www.idlcoyote.com/
Sepore ma de ni thui. ("Perhaps thou speakest truth.")
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