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An IDLgrPolyline drawing position bug that's THICK dependent [message #81916] Fri, 09 November 2012 11:04 Go to next message
kagoldberg is currently offline  kagoldberg
Messages: 26
Registered: November 2012
Junior Member
(IDL 8.2.1 on Mac OSX 10.7.5 and 10.8.2 both)

I'm having an odd bug with IDLgrPolyline objects being drawn with an unexpected x direction displacement ONLY when THICK is not 1. Has anyone else seen something like this?

In my object's IDLgrModel, I have an IDLgrPolygon (box) and a IDlgrPolyline (border) with the same x,y,z values except for a +1. on the border so it draws on top. They are both added to a IDLgrModel and Translate and Scale are applied.

When THICK=1, everything lines up. When THICK=2 or higher, the border is drawn shifted by about 200 pixels to the right (not up and down), and THICK is the only thing I change. (I tried intermediate THICK values from 1 to 1.8 and they all line up fine. >= 2 is the problem.)

I tried writing a few simple test programs to isolate and demonstrate the problem, but those all work as expected, at every THICK value, so I'm perplexed.)

Any ideas from the IDL brain trust?
Re: An IDLgrPolyline drawing position bug that's THICK dependent [message #84206 is a reply to message #81916] Mon, 06 May 2013 08:33 Go to previous messageGo to next message
atzori.simone is currently offline  atzori.simone
Messages: 2
Registered: May 2013
Junior Member
I have the same problem. And things don't change with the RENDERER keyword. Ah, I use IDL 8.2 under Windows 64 bit
Re: An IDLgrPolyline drawing position bug that's THICK dependent [message #84272 is a reply to message #84206] Thu, 09 May 2013 08:59 Go to previous message
atzori.simone is currently offline  atzori.simone
Messages: 2
Registered: May 2013
Junior Member
Il giorno lunedì 6 maggio 2013 17:33:14 UTC+2, atzori...@gmail.com ha scritto:
> I have the same problem. And things don't change with the RENDERER keyword. Ah, I use IDL 8.2 under Windows 64 bit

Ok, it was a bug that has been fixed with the latest release.
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