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Re: Function call string [message #90765 is a reply to message #90763] Fri, 10 April 2015 09:22 Go to previous message
Gordon Farquharson is currently offline  Gordon Farquharson
Messages: 48
Registered: December 2010
Member
Hi David

On Friday, April 10, 2015 at 6:09:41 AM UTC-7, David Fanning wrote:

> In a rudimentary way (not the elegant way you describe), this idea of
> "saving a command" is at the heart of the entire Coyote Graphics
> Library, since this is exactly what needs to be done to create a
> resizeable graphics window with old graphics commands. See the
> cgCmdWindow object code for how it is done.

Thanks for the pointer to cgCmdWindow. Now that you say it, of course the CG routines reconstruct the function call - some part of my brain had always realized that, but I completely missed the connection to my current problem.

I'll take a look at cgCmdWindow when I get a chance. For now, Paulo's solutions works for what I need. I did find the following thread that might also be useful in the future.

https://groups.google.com/d/msg/comp.lang.idl-pvwave/vj7IIy5 cVlY/eJqfTh5w_GsJ

Gordon
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