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Re: widget builder [message #10064 is a reply to message #10014] Fri, 03 October 1997 00:00 Go to previous messageGo to previous message
mgs is currently offline  mgs
Messages: 144
Registered: March 1995
Senior Member
In article <3433F4D4.7DD@bial1.ucsd.edu>, David Foster
<foster@bial1.ucsd.edu> wrote:

> Please speak up if anyone disagrees, but I believe that any serious
> programmer is going to tell you that the Widget Builder is a waste
> of time. If you need to be building complex GUIs, then you *should*
> be coding them manually. Once you get the hang of it, it's really
> pretty easy; definitely the easiest part of an application.

I agree. I've tried UIM/X and XBuild in the past when I thought I was a
Motif programmer. I also checked wided. Each and every time, when I was
part of a group or it was just me, we went back to hand coding. It has the
added benefit of pissing off a manager who might've spent $10K for the
application and another $2K per programmer for training.

I might disagree with you on the easiest part of the coding, though. I'm
finishing up an interface that currently has 1.4MB in code and about 175
modules. Just your basic nightmare. Concurrently developed on Mac's and
SGI's.

--
Mike Schienle Interactive Visuals
mgs@sd.cybernex.net http://ww2.sd.cybernex.net/~mgs/
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