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Re: PostScript and IDL, [message #11852 is a reply to message #11805] Thu, 28 May 1998 00:00 Go to previous messageGo to previous message
wmc is currently offline  wmc
Messages: 117
Registered: February 1995
Senior Member
davidf@dfanning.com (David Fanning) writes:
> Here is how one developer framed the problem for me:
>
> The big issue for us is what tradeoffs are users willing
> to make in order to get scalable PostScript output.� They
> will have to give up speed/memory/filesize or WYSIWYG to
> get the type of PS they are looking for.

> What sort of rendering would you be willing to give up to get
> scalable/embedded EPS?� Would you will willing to give up
> smooth shading and lights?
Yes

> How about zbuffering and/or textures?
Yes

> � Would you consider a mixed mode rendering where
> individual views are rendered as bitmaps or raw PS depending
> on their contents?
That sounds sensible

> � How about if a scene were rendered as all
> bitmap or all PS depending on the objects in the scene?
Yup, that sounds sensible too...

> � How
> about a device which rendered only what is possible with
> PS (i.e. some objects would disappear completely)?
OK, provided it had an option to warn you if that happened

- William

---
William M Connolley | wmc@bas.ac.uk | http://www.nbs.ac.uk/public/icd/wmc/
Climate Modeller, British Antarctic Survey | Disclaimer: I speak for myself
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