Re: Idl pointers/widget events [message #12572 is a reply to message #12503] |
Mon, 17 August 1998 00:00  |
rmlongfield
Messages: 68 Registered: August 1998
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In article <6qvmce$2i$1@nnrp1.dejanews.com>,
mirko_vukovic@notes.mrc.sony.com wrote:
>
> Since you are copying only the pointer address, there is no need to
> use the /no_copy. That was the main point of using pointers. They
> eliminate the use of /no_copy in widget events, and thus, any changes
> you make to info, you do not need to restore it to the widgets uvalue
> at the end of the event routine.
>
> mirko
Aha, mirko, thanks for finally clarifying what 'globality' of pointers means.
I've been using pointers to structures to hold all sorts of information. At
first I thought global pointers meant that I didn't have to use the
get_Uvalue statements at all, (i.e. like common statements). But no, it was
just with respect to this /no_copy command. So, there was some improvement,
except that now there are these crazy formats to access the data. I almost
always put the parentheses in the wrong place. Accessing an array element,
as you mentioned, was even more fun and I figured it out only by trial and
error. One word of advice to anyone with a memory as bad as mine: write
mirko's fomrat down somewhere and pin it on the wall. Regarding
widgets, I can say that I am able to write 'functioning' widget programs,
although they are very messy and very unfriendly, due in part to this clumsy
pointer referencing. COMMON statements are indeed cleaner and user friendly,
(but the dark path is always the easiest...) Regarding objects, I am a
bit reluctant to make the jump, although I am reading all the discussion in
this group just to get used to the words and how these words are used. (This
is the worst part of learning a new concept). Having worked with widgets, I
can see where objects might be useful.
I really appreciate the discussion in this usergroup as well as answers to
specific questions.
Rose (Still trying to think of a nice quote)
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