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Re: Widget draw problems... [message #15322 is a reply to message #15182] Fri, 30 April 1999 00:00 Go to previous messageGo to previous message
mgs is currently offline  mgs
Messages: 144
Registered: March 1995
Senior Member
In article <MPG.1192dd62faf3fa54989786@news.frii.com>, davidf@dfanning.com
(David Fanning) wrote:

> Pavel Romashkin (promashkin@cmdl.noaa.gov) writes:
>
>> Speaking about the reasons: I put in the /destroy on a draw widget once as a
>> response of the application to a very reckless user action, so that an
over-excited
>> user could notice that he did something very wrong, if it caused half of the
>> application to collapse and the rest lost any symmethrical shape. I did
not try to
>> recover the application after that though, just made it quit totally
after another
>> mouse click (which most people do instinctively when something goes wrong). I
>> couldn't think of any other reason...
>
> I like it!
>
> For really boneheaded users who don't have a clue you
> could start deleting widgets randomly, depending upon
> how boneheaded they are. Make a stupid choice on a menu
> and BOOM!,the Colors button goes. It would train users
> real fast, I think.
>
> I'm going to include a special chapter in my new
> book on this. :-)

User-Hostile programming! Tie it in to a Quicken account and you could
really train people fast. When every mistake really costs, there's no
telling how much we could learn. It's not as much fun as electro-shock
therapy through the mouse button, but definitely more profitable to the
programmers.

--
Mike Schienle Interactive Visuals, Inc.
mgs@ivsoftware.com Remote Sensing and Image Processing
http://www.ivsoftware.com/ Analysis and Application Development
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