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Re: IDL and OpenGL [message #17296 is a reply to message #17065] Wed, 29 September 1999 00:00 Go to previous messageGo to previous message
ushomirs is currently offline  ushomirs
Messages: 14
Registered: May 1993
Junior Member
> So are you saying when I am doing things like oWindow->Draw, oView and
the
> scene is full of 3D objects, Light objects, texture mapped images
etc. IDL
> should perform pretty well because this mostly happens in hardware via
> OpenGL lib calls (this is what I am hoping ? Upgraded graphics
hardware
> should meet our needs then - things like geometry and rasterization
accel in
> hardware chipsets etc. ) But when it comes to pure number crunching
in the
> app, it may run a bit slower ?

yes, i think that's a fair way to paraphrase it.




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