comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: TRIANGULATE says "Points are co-linear, no solution"
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: TRIANGULATE says "Points are co-linear, no solution" [message #17735 is a reply to message #17732] Fri, 12 November 1999 00:00 Go to previous messageGo to previous message
Jonathan Joseph is currently offline  Jonathan Joseph
Messages: 69
Registered: September 1998
Member
Sorry about the IDL code mixup, some cut/paste
problems - and the fact that I changed variable names from
from xx and yy to x and y (after pasting) but forgot to change
them all. In other words, I noticed that in the code I supplied
that the readu command was missing the "y" at the end of it, and
the plot command was plotting xx and yy instead of x and y
(and probably shouldn't have had the /device on it). And
I left off the "close, unit" command to
clean up the open file unit - though that shouldn't
have mattered. Sorry, I was in a rush and can only
plead incompetancy.

Anyway, I *AM* running idl 5.2 (well, 5,2,1), so presumably,
I should not have this problem. I have created an IDL save file
now at the same place ftp://scorpio.tn.cornell.edu/jj/idl/
The file is called test.sav

The following code should work:
And by that, I mean (not work).
At least, it causes the error listed below on my
system (IDL 5.2.1 running on HP-UX 10.20)

;; restore the data
IDL> restore,'test.sav'
;; create a window
IDL> window
;; plot the data to see that it looks reasonable
IDL> plot,x,y,psym=3
;; try to triangulate the points
IDL> triangulate,x,y,tr,b
% TRIANGULATE: Points are co-linear, no solution.

I have tried the jitter business before to good effect.
I guess I'll go that route for now, I just didn't want to
accidentally jitter it too much and get "negative triangles"
when I applied the triangulation to the real positions.

As for what the data is... Well, it has something to do
with stereo offsets between images. The interesting coastline
effect is due to certain (dark) areas of the images are
not being processed - and there is also a polygonal clipping region
applied. The actual images are of asteroid 253 Mathilde.

And I apologize for the ranting - I was a bit over the
edge yesterday afternoon.

-Jonathan
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: Object style guide
Next Topic: Re: Alpha/UNIX rehosting question

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Wed Oct 08 18:38:42 PDT 2025

Total time taken to generate the page: 0.00431 seconds