comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Object graphics polygons
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: Object graphics polygons [message #19846 is a reply to message #19762] Tue, 18 April 2000 00:00 Go to previous messageGo to previous message
davidf is currently offline  davidf
Messages: 2866
Registered: September 1996
Senior Member
Steven Chetelat (CS) (chetelat@csee.usf.edu) writes:

> I think I've managed to figure this out, right now I have a very simple
> widget program that lets me translate the light across the surface, which
> is part of the reason I feel I'm overlooking something. I can't
> illuminate more than a small fraction of the surface no matter where I put
> the light.

Humm. I don't know. I would guess from the description that
the lights are probably too close to the surface, if they
only illuminate small fractions of the surface. Have you
tried backing them off a bit?

Ambient light is NOT what you want, I think, since this
will light everything up uniformly. You want light that
will show the edges of things.

Cheers,

David
--
David Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438 E-Mail: davidf@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Free SAR Geocoding Software
Next Topic: Reading 12-bit TIFF Images

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Oct 10 07:43:01 PDT 2025

Total time taken to generate the page: 0.64411 seconds