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Re: optimization question: a faster way to PIXMAP? [message #20626 is a reply to message #20579] Tue, 18 July 2000 00:00 Go to previous messageGo to previous message
Struan Gray is currently offline  Struan Gray
Messages: 178
Registered: December 1995
Senior Member
Dennis Boccippio, djboccip@hotmail.com writes:

> In my actual (polygon-based) application, using
> the Z-buffer improved significantly over the pixmap.
> Now that I've got a reasonably-working algorithm,
> I'll experiment with POLYFILLV and post the results...

This is just idle musing on my part, but have you tried object
graphics? Plotting semi-transparent polygons successively offset
along the Z-axis towards the viewer should built up density in the
right way. You only need to read the pixmap at the end and you can
take advantage of the fact that OpenGL is optimised for fast polygon
plotting (and often accellerated to boot).


Struan
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