comp.lang.idl-pvwave archive
Messages from Usenet group comp.lang.idl-pvwave, compiled by Paulo Penteado

Home » Public Forums » archive » Re: texture_coord
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Re: texture_coord [message #27706 is a reply to message #27705] Fri, 02 November 2001 08:46 Go to previous messageGo to previous message
Karl Schultz is currently offline  Karl Schultz
Messages: 341
Registered: October 1999
Senior Member
"Mark Hadfield" <m.hadfield@niwa.cri.nz> wrote in message
news:001301c16348$e4736f10$d938a8c0@Hadfield...
> From: "David Fanning" <david@dfanning.com>
>> Mark Hadfield (m.hadfield@niwa.cri.nz) writes:
>>
>>> Your test image ('rose.jpg') is 227 x 149 pixels. Texture-map image
>>> dimensions are supposed to be a power of 2 (or so I was informed some
> time
>>> ago when I complained to RSI about misalignment problems). As I
> understand
>>> it, this is an OpenGL restriction.
>>
>> What does that mean? I am suppose to resize
>> my image before I put it on the surface?
>
> Yep.
>

IDL will scale it if you don't. But that scaling may not have been what you
wanted, and may have caused the misalignment problems?
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Re: _Ref_Extra : BUG? (in Win2K 55b) corrected test file
Next Topic: Homogenity of an area

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Thu Oct 09 21:12:14 PDT 2025

Total time taken to generate the page: 0.39878 seconds